We’re going on an away mission! We need Redshirts! Any Redshirts here? No Redshirts… I’ll be darned. Well, that’s why we need NPCs, cause somebody needs to die every once in a while and it better not be me, or any of you and your colleagues, but especially me. So we’ll take this from the start, what in deity’s name is an NPC?
What’s an NPC?
NPC is short for Non-Player Character (but Non-Playing Character is also commonly used), this is a character that doesn’t play a major role on the vessel and won’t take much of the spotlight from us,
Why use NPCs?
Well somebody’s gotta do it and it’s rather them than me. An NPC is the perfect Plot-Device to spice up your post with some realistic casualty counts, but don’t overdo it. A death every now and then spices things up, but hundreds of NPC’s dying around your character makes the impact of
I’ve already listed some ‘Whys’ but I thought it was too important to forget to mention that NPCs add some continuity to the ship. Instead of dropping a different name every post you leave your console and have it taken over by an eagerly awaiting thirty something year old Ensign, you could give the NPC the same name over and over again. So that people will actually start to believe that Ensign Middle-Aged is an active part of the crew and maybe even react to him. Beware though, if you use an NPC too much they might turn into a PNPC *cue Beethoven Music*
Adding another P to NPC
Then what is a PNPC? Well, PNPC stands for Protected Non-Player Character, these are NPC’s made by a member of the crew that has to much free time and wants to fool us into thinking he actually has friends. A PNPC has much more history than the normal NPCs, they are even rumoured to have personalities of their own. Yes, I know, shocking. Usually it’s not really appreciated that everybody just (ab)uses these PNPCs since the creator of them might have a plan for them, so if you want to use this character you should contact the creator of the NPC, it will most likely become a JP (Joint Post) this way.
Creating an NPC
On most ships it’s allowed to create an NPC character in a post without contacting the CO. Usually, it starts with mentioning their names in one post and then not forget that you once mentioned that Chief Petty Officer Second Class The Blue Guy helped a hand in aiming the torpedoes. After a while, you can use his name again so that the crew will start to think: ‘Hey, That Blue Guy seems familiar‘. Before you know it the NPC will start to lead a life of its own, with all of the
The Heroic End of the NPC
When the time has come for us to say goodbye to the NPCs, beware! a PNPC may not be killed off by anyone other
Downsides to NPCs
Are there any downsides to NPCs? At first glance, I would say no… but then again I wouldn’t have started a new Paragraph on it now would I? As mentioned if everybody creates around thirty NPCs to take over their station in thirty posts then we would have around 330 crewmembers on board. And then I’m not even counting the Players and people in other positions, in other words: Highly unlikely. The ship is not big enough for thirty Flight Control Officers, we’re not a Borg Cube for crying out loud! Anyway, as far as I know, that’s the only downside to using NPCs, which can be avoided by just giving the NPC, that takes over your console every time you leave, the same name over and over again. One additional risk is creating NPCs just to kill them off, or to prove how badass an opponent is (by allowing them to beat them in battle). If only the redshirts lose then introducing them to new posts or storylines will likely be followed by a heavy sigh of ‘well, I wonder what new and creative way this one finds to off themselves.’
I hope this clears some stuff up for those new to the wonderful world filled with NPCs, now you just have to remember, use them as cannon fodder, use them as a buffer between you and the Plasma and most importantly let their Consoles explode!
Let us know who is your favourite NPC by leaving a comment below!
Until next time,
Prof.
L.I.S.P. Professor
“I Feel Like a Redshirt in the Star Trek of Life…”